But one different thing is about the crossfire enabled rule and the combat ruling. by night, IA's and rifles that can't be cocked anymore was pretty much every where. In my first combat foxhole shoot with my team, I suffered 4 IAs in the role which caused me to keep clearing my IA like forever and having to keep track of the number of rounds and target boards (or waves of) coming up. thankfully we were a 5-man team and had 6 man's worth of target boards. the boards I missed while remedying my IA were compensated. I was like shooting 2-3 targets in one wave by the ending waves! My buddies were quite stunned because they kept hearing no firing from my hole and only the constant cocking and reloading of the magazine. OMG. I still had a bad score. but still, it was decent because other people end up having countless unexpended rounds but I expended all (except that one round that flew out of my chamber after IA).
My instinctive drills went well. I only missed one. My team mates got IA and end up losing quite alot of targets. End up we realized this segment (to be counted individually) was quite crucial in determining marksmanship!
I was quite an average shooter by day but I was a bobo by night. I kept missing easy predictable targets! I can't really determine why. but the reason why I didn't get marksman on m16 ATP was also because of night shoot. and it was the figure 11 illume targets. I missed a few. but thankfully, I didn't require even a high score on the night shoot to obtain marksman, even a lower than average night shoot score would suffice. it was the same, combat reloading and crossfire shooting. I managed to miss 5. 0.o
Overall, I still got something like 32/38 (i assume).
No comments:
Post a Comment